Online Classic Games
Canasis™
The Client’s Need
Metamorphosis Productions International’s debut product. At the time, MPI needed to carve a presence in the very competitive multiplayer games industry: to rise above competitors in terms of flexibility, visual appeal, and smoothness of play.
The Project
An entire production from concept to retail ready packaging, programming to graphics, and game server to administration back end. The server needed to handle 1000’s of players with a single commodity server and minimal bandwidth. The playing was smooth even with old “modems” slower than 56k. The rules engine handles more rule variations of each game than any competitor. The product allowed for complete rebranding and visual changes so it could be used by other game publishers, in whole or in part.
Components
- Base program
- Plugin architecture
- Highly optimized server
- Automatic update engine
- User interface customizer module
- Game rules engine (millions of variations)
- Artificial intelligence with fuzzy logic and probabilities
- Game statistics reporting
- Layered graphics processor
- Error and usage information server
- Heuristic game rule summarizer
Technology
- C++
- Borland VCL
- Microsoft .NET Framework
- Win Forms
- Windows Sockets (TCP)
- ActiveX
- Win32 API
- PHP
Databases
- MySQL
- MS SQL Server
Note: 40+ contract artists involved